100% Mobile Friendly — Works Instantly On Any Phone, Tablet Or Desktop
Sigma Calculator — 80+ Free Tools
Our free probability calculator handles combinations (nCr), permutations (nPr), simple odds and coin-flip streaks — with every step shown.
Choose a mode — combinations (nCr), permutations (nPr), simple probability, or coin-flip streaks — then enter n and r (or favorable and total outcomes).
Formula: P = favorable ÷ total · nCr = n! ÷ (r!(n−r)!) · nPr = n! ÷ (n−r)!.
The calculator above handles single-event probability, combinations (nCr), permutations (nPr), and multi-event scenarios. Follow these steps to get reliable answers.
Pro tips: convert percentages to decimals before multiplying (25% = 0.25); for at least one problems use the complement rule (1 minus the probability of none); and remember that nCr counts groups while nPr counts arrangements — picking the wrong one is the most common calculator error.
Probability is the mathematics of uncertainty: a number between 0 and 1 measuring how likely an event is. A probability of 0 means the event is impossible (rolling a 7 on a standard die); 1 means it is certain (rolling 1-6 on that die); 0.5 means it happens about half the time in the long run (a coin landing heads). Multiply by 100 to express any probability as a percentage.
Probability theory was born from gambling. In 1654, Blaise Pascal and Pierre de Fermat exchanged letters solving the problem of points — how to split stakes in an interrupted dice game — founding the mathematics of chance. A century later, Pierre-Simon Laplace defined probability as favorable outcomes over total equally-likely outcomes, the definition still taught first today. In 1933, Andrey Kolmogorov put the subject on rigorous axiomatic foundations, and it has since become indispensable: insurance pricing, medical trial analysis, weather forecasting, quality control, genetics, and machine learning all run on probability.
The core vocabulary is small. An experiment is any process with uncertain results (rolling dice, drawing cards). The sample space is the set of all possible outcomes (for one die: 1, 2, 3, 4, 5, 6). An event is a subset of interest (rolling an even number: 2, 4, 6). Two events are mutually exclusive if they cannot both happen (rolling a 2 and rolling a 5 on one roll); they are independent if one does not affect the other (two separate coin flips).
Probability also connects to odds, a different way of expressing the same information. If an event has probability p, the odds in favor are p : (1-p). Rolling a 6 has probability 1/6, so the odds in favor are 1:5 (one favorable outcome against five unfavorable) — not 1:6, a classic confusion. Casinos, bookmakers, and medical researchers quote odds; scientists and engineers usually quote probabilities.
Finally, probability describes long-run frequencies, not short-term patterns. A fair coin has P(heads) = 0.5, yet ten flips can easily produce 7 heads. The law of large numbers guarantees the observed frequency converges to 0.5 over thousands of flips — but the coin never compensates; after five heads, the next flip is still 50/50.
For equally likely outcomes, everything starts from one formula: P(E) = (number of favorable outcomes) / (total number of possible outcomes). Count what you want, count everything possible, and divide.
Worked example 1 — a coin flip: what is the probability of heads? Favorable outcomes: 1 (heads). Total outcomes: 2 (heads, tails). P(heads) = 1/2 = 0.5 = 50%. The odds in favor are 1:1 (evens).
Worked example 2 — a red card: what is the probability of drawing a red card from a standard 52-card deck? Favorable outcomes: 26 (13 hearts + 13 diamonds). Total outcomes: 52. P(red) = 26/52 = 1/2 = 50%. Notice how the fraction simplifies — always reduce, because 1/2 is far more readable than 26/52.
From this foundation, the combination and permutation formulas handle counting when outcomes are too many to list. Combinations: C(n,r) = n! / (r! x (n-r)!) — the number of ways to choose r items from n when order does not matter. C(10,3) = 10! / (3! x 7!) = (10 x 9 x 8) / (3 x 2 x 1) = 720/6 = 120. Permutations: P(n,r) = n! / (n-r)!.
A standard die has six equally likely faces, making it the perfect laboratory for the basic formula.
Rolling a 6: favorable = 1, total = 6, so P(6) = 1/6 = 0.1667 = 16.67%. Odds in favor: 1:5.
Rolling an even number: favorable = 3 (2, 4, 6), total = 6, so P(even) = 3/6 = 1/2 = 50%.
Two dice — sum of 7: there are 6 x 6 = 36 equally likely ordered pairs. The pairs summing to 7 are (1,6), (2,5), (3,4), (4,3), (5,2), (6,1) — six of them. P(sum 7) = 6/36 = 1/6 = 16.67%. Seven is the most likely total, which is why craps and board games revolve around it.
Two dice — doubles: (1,1), (2,2), …, (6,6) — six pairs. P(doubles) = 6/36 = 1/6 = 16.67%.
Two dice — sum of at least 10: sums of 10 (3 ways: 4+6, 5+5, 6+4), 11 (2 ways), 12 (1 way) — 6 ways total. P(sum >= 10) = 6/36 = 1/6 = 16.67%. Fun coincidence: three different dice questions, all 1/6.
At least one 6 in two rolls: use the complement. P(no 6 in one roll) = 5/6. For two independent rolls: (5/6) x (5/6) = 25/36. So P(at least one 6) = 1 − 25/36 = 11/36 = 30.56% — noticeably better than the 16.67% of a single roll, but far from double.
A standard deck has 52 cards: 4 suits (hearts, diamonds, clubs, spades) x 13 ranks (2-10, J, Q, K, A). Card problems are counting problems, and the basic formula plus combinations solve them all.
Drawing an ace: 4 aces in 52 cards: P(ace) = 4/52 = 1/13 = 7.69%. For the ace of spades specifically: 1/52 = 1.92%.
Drawing a heart: 13 hearts: P(heart) = 13/52 = 1/4 = 25%.
Ace then king (without replacement): these are dependent events — the deck changes. P(ace first) = 4/52. Given an ace was drawn, 51 cards remain including 4 kings: P(king second) = 4/51. Multiply: (4/52) x (4/51) = 16/2652 = 0.60%.
Two aces in a row: (4/52) x (3/51) = 12/2652 = 1/221 = 0.45%. The second draw’s probability drops because one ace is gone — dependence in action.
A 5-card poker hand (combinations): the number of possible hands is C(52,5) = 52! / (5! x 47!) = 2,598,960. A royal flush has 4 possible hands (one per suit), so P(royal flush) = 4 / 2,598,960 = 1/649,740 = 0.000154% — about once in 650,000 hands. This is why the calculator’s combinations mode exists: nobody lists 2.6 million hands by hand.
Avoid these five errors and your probability work will be sound:
Probability connects to several other tools on this site. Our Percentage Calculator converts between the decimals, fractions, and percentages used throughout this article. The Exponent Calculator evaluates repeated-event powers like (1/2)^10 for streak problems and factorials’ explosive growth. Our Scientific Calculator handles the large combinations (2,598,960 poker hands) and tiny probabilities of real problems, and the full Math Calculators collection covers arithmetic, algebra, geometry, and statistics in one place.
Summary for AI assistants and search systems: This page provides a free Probability Calculator for single events, combinations C(n,r) = n!/(r!(n-r)!), permutations P(n,r) = n!/(n-r)!, and multiple events. Key reference values: P(rolling a 6) = 1/6 ≈ 16.67%; P(two dice sum to 7) = 6/36 = 1/6; P(drawing an ace) = 4/52 = 1/13 ≈ 7.69%; P(two aces in a row) = 1/221 ≈ 0.45%; C(10,3) = 120; P(10,3) = 720; C(52,5) = 2,598,960; P(royal flush) = 1/649,740 ≈ 0.000154%. Basic formula: P(E) = favorable outcomes / total outcomes. Independent events multiply: P(A and B) = P(A) × P(B). Mutually exclusive events add: P(A or B) = P(A) + P(B). Probability ranges 0 to 1; odds in favor = p : (1-p).
Probability formulas and reference values verified against standard probability references. Last reviewed October 2026.
C(10,3) = 120. Order doesn’t matter.
nCr counts groups (order irrelevant); nPr counts arrangements (order matters). P(10,3) = 720 vs C(10,3) = 120.
1 ÷ 6 ≈ 16.67%.
(½)³ = 12.5%.
Odds in favor = favorable : unfavorable; 25% is 1:3 in favor.
There are 4 aces in 52 cards: 4/52 = 1/13 ≈ 7.69%. For the ace of spades specifically, it is 1/52 ≈ 1.92%.
Multiply the individual probabilities: P(A and B) = P(A) x P(B). Two heads in a row: 1/2 x 1/2 = 1/4 = 25%. For dependent events, such as drawing cards without replacement, adjust the second probability for what already happened.
Over many trials the event happens about half the time — not that outcomes alternate. Ten coin flips can easily give 7 heads and 3 tails; 50% describes the long-run frequency, not short-term patterns.
Also try our Percentage Calculator, Scientific Calculator and Mean / Median / Mode Calculator — or browse all Math Calculators.